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------------------------------------------------------------------------------------------------- How to Play
Starting Out Before you play Tetra Master you will need 5 cards. Once you get these cards by battling or buying them you can start the game. Each player will select 5 cards to play on the 4x4 grid although up to six of the grids can be blocked off. The player who goes first is decided by a coin toss.
What the Stuff on the Cards Mean First off are the arrows. The arrows determine which direction you are attacking in. If an arrow on one of your cards points to one of your opponent's cards, that card will become yours, so long as it is not facing another arrow. If the arrow on your card is facing an arrow on your opponent's card then a battle will begin. Whoever wins the battle is decied upon by the stats on the card, and the one who wins will gain the other's card as well as possibly performing a combo. Now onto the stats of your cards. The first number on your card shows what its attack power is. This is in hexadecimal so E is the strongest attack power for a card. The second thing on your card will always be a letter. P will mean it is a physical card, and M means magical. However, X means that it will attack the lowest defense number and A means it will attack the lowest number. The third number on the card is its physical defense, and again it is in hex and E is the strongest. The fourth is the same except it is for magical defense instead of physical.
Advanced Play Once you get better a Tetra Master, you can do combos. To do a combo, all that you have to do is get into a battle with another card that has arrows pointing to arrows on other cards. If you win the battle, then the cards that the arrows on formerly your opponent's were pointing to will also become yours. Be warned that if you lose the battle the cards are being pointed to by the arrows on your card will become your opponent's cards. |