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FF9

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Equipment

Head Gear

Arm Gear

Armor

Add-Ons

Weapons

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Magic

Black

White

Blue

Eidolon

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Side Quests

Chocobos

Mognet

Hades

Ozma

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Tetra Master

How To Play

Card List

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Other

Tricks

Abilities

Personal Abilities

Music

Walkthrough

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Back To Main
 
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How to Play

 

Starting Out

Before you play Tetra Master you will need 5 cards. Once you get

these cards by battling or buying them you can start the game.

Each player will select 5 cards to play on the 4x4 grid although up

to six of the grids can be blocked off. The player who goes first is

decided by a coin toss.

 

What the Stuff on the Cards Mean

First off are the arrows. The arrows determine which direction you

are attacking in. If an arrow on one of your cards points to one of

your opponent's cards, that card will become yours, so long as it

is not facing another arrow. If the arrow on your card is facing an

arrow on your opponent's card then a battle will begin. Whoever

wins the battle is decied upon by the stats on the card, and the

one who wins will gain the other's card as well as possibly performing

a combo.

Now onto the stats of your cards. The first number on your card

shows what its attack power is. This is in hexadecimal so E is the

strongest attack power for a card. The second thing on your card will

always be a letter. P will mean it is a physical card, and M means

magical. However, X means that it will attack the lowest defense

number and A means it will attack the lowest number. The third

number on the card is its physical defense, and again it is in hex and

E is the strongest. The fourth is the same except it is for magical

defense instead of physical.

 

Advanced Play

Once you get better a Tetra Master, you can do combos. To do a

combo, all that you have to do is get into a battle with another card

that has arrows pointing to arrows on other cards. If you win the

battle, then the cards that the arrows on formerly your opponent's

were pointing to will also become yours. Be warned that if you lose

the battle the cards are being pointed to by the arrows on your card

will become your opponent's cards.